Main Article Content
This study aims to determine the use of Android-based traditional game physics learning media used by educators in the learning process then to analyze the learning media needed by students and to connect based on the learning media to be developed. This study is a data collection carried out using a questionnaire instrument for students and teachers which was conducted in December-January 2020. The results of the questionnaire obtained included 64 students and 5 high school physics teachers in Jakarta. The results of the preliminary study questionnaire show that; 1) Of the 63 students (78.1%) chose digital educational games needed for the learning process to take place. 2) (75%) agree that educators use educational games as a learning medium in class, 3); As many as (78.1%), students thought that the relationship between educational games as a learning medium in class, and (31.3%) chose laptops as a learning medium in the classroom. The material or subject that is appropriate for the making of these questions is static fluid material. Therefore, the researcher intends to use game media as a discussion of the questions when the material takes place. It is hoped that students can process thinking skills through the given tests.