Improving Students’ Vocabulary by Using Word Cross Game in SMA Muhammadiyah 4 Makassar
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Abstract
This study aimed to find out whether the word cross game used in the first grade at SMA Muhammadiyah 4 Makassar improves students' vocabulary. Pre-experimental research design was used by the researcher. The population consisted of SMA Muhammadiyah 4 Makassar first-graders. The sample was chosen using the total sampling method, and there were 20 samples in all. Noun's score increased from its mean pre-test (58.88) to post-test (76.33) score by 29.63%. From the mean pre-test score of 53.84 to the post-test score of 87.14, the verb score increased by 61.84%. Affective had increased (59%) from the pre-test mean score of 50.76 to the post-test mean level of 80.71. The mean score in adverb had increased (41.75%) from the pre-test (65) to the post-test (92,14). After calculating the result, it was discovered that vocabulary had improved (48.05%), with the mean score in the pre-test being 57.12 and the post-test being 84.08. The study's findings demonstrated that the word cross game helped students learn more nouns, verbs, adjectives, and adverbs.The fact that students post-test scores were greater than their pre-test scores served as evidence. The findings of this study also demonstrate the potency of the term "cross game." The fact that the t-test result (25.09) was higher than the t-table value (2.093) served as evidence. It demonstrated that there were considerable disparities and also demonstrated that H1 was accepted whereas H0 was rejected. It is concluded that the use of word cross game can improve students’ vocabulary.